Master Class: Los Angeles - September 10, 2011
Here's your chance to get into the sold-out Master Class: Los Angeles with this Limited Edition DVD!
Go to the Limited Edition DVD page
More information on curriculum and class specifics below.
This video presentation was created using techniques covered in the Master Class.
All frames were rendered in HD under 10 minutes per frame.
Revered Vue expert, teacher, and author of
Realism
in Vue,
Dax Pandhi will share his secrets and cutting-edge
techniques on how to achieve photorealistic results in Vue. He will also reveal
invaluable steps to reduce render times and budget challenges without compromising
quality. In addition, Dax will open the floor to questions and real-work scenarios.
We want you to leave with an arsenal of practical information, insights, and methods.
This advanced class is geared to dispel misconceptions about Vue that are commonly
held in the industry, as well as address mistakes often made. The material will
help studios optimize creative direction and technical resources, empowering both
the artist and production team.
Our Master Class is highly recommended for matte painters, visual effects artists,
3D modelers, game/realtime designers, and environment & concept artists.
Seize this opportunity. Seating is limited.
Raising the Bar
Carefully crafted by Dax, the course content capitalizes on the proven, pioneering
breakthroughs he made during thousands of trial hours in the software. The training
is results-oriented. All presentation topics and techniques have been prepared with
large scale productions in mind.
Participating in this one-day intensive will give you an edge in every way - boosting
your wellspring of creativity, technical mastery, and efficiency.

We are also pleased to announce that
Nicholas Phelps, president and founder of
e-on software, and the father of Vue, will be there
to talk with you and present a sneak preview of e-on's upcoming products for atmospheres
and plants.

Further, we are delighted that
Stephen Schmitt, founder and creator of
World Machine, will be in attendance at the Master
Class. This is a rare opportunity to meet him and learn more about the dynamic synergy
between his effective software and Vue’s potent platform.
"Gearing up for the next big Battlestar Galactica project, 'Blood And Chrome', I
went looking for a Vue artist that would help us to raise the bar when creating
planetary environments. It didn't take long to realize that the best guy on the
planet is Dax Pandhi. His understanding of real world environments and terrains
blows the doors off of anyone I've ever seen. The guy is simply amazing. He is a
weapons grade talent."
Doug Drexler
VES, Emmy, and Academy Award winning artist
9.00 am - 5.00 pm |
September 10, 2011 |
Add to your calendar
Learning curve: Intermediate to Advanced
We recommend you have essential knowledge of Vue
to prepare for the advanced processes presented in this class and to enhance your
overall experience.
Click a title to see details

Gain a fresh perspective on Vue by learning the delicate, almost invisible parallels
between nature and the software. Explore examples gathered in the field on QuadSpinner
Expeditions and understand how they can be recreated in Vue.

Observe unique ways to create terrains in Vue that are expansive, detailed, yet
blazingly fast to render. Integrate World Machine into your pipeline along with
Vue to imbue your Procedurally generated terrains with incredibly dramatic erosion.
Crosswire Vue and World Machine for superior materials and decreased terrain render
times.
Further, take the original HyperTerrains technique, invented by Dax, and delve into
brand new methods to build even greater, grander, and faster-rendering rock formations.
Learn about the innovative HyperBlobs, a sister technology to HyperTerrains, and
achieve granular terrains and rock creations unlike anything you have seen.

Take Vue’s atmosphere engine to new heights with these unprecedented atmospheric
lighting techniques. See new procedural ways to color atmosphere, Godrays, and clouds
to mimic nature like no other software can. Work with Vue’s new advanced atmospherics
and cloud control to create sophisticated scenes. Understand the subtle secrets
of the Global Radiosity Lighting Model to make breathtakingly realistic natural
environments.

Dive into the heart of Vue to create superior fractal materials that save time and
produce results that are closer to nature than any bitmaps – without sacrificing
speed. Simplify the complexities of Vue's SmartGraph Function Editor to easily create
any natural material. Learn how to power multi-level fractals for benchmark realism
that cannot be achieved by hand.
Layer multiple plant species with separate population rules to create complex EcoSystems.
Alter plant species for specific rendering scenarios. Use fractal distribution methods
for vast terrain-encompassing EcoSystems that mirror nature's randomness and still
uphold your creative vision.

Learn a unique set of sophisticated techniques to lower production costs by generating
more efficient results in less time, while maintaining visual quality. Dax explains
Vue’s rendering eccentricities to showcase novel methods of scene creation, aimed
specifically at faster renders. Find out how to expose various g-buffer and multipass
layers for enhanced post-production.
Then take these techniques to their apex by getting full HD animation output at
extremely low speeds. Compare examples that rendered at 40 minutes per frame with
those that were radically reduced to 2 minutes per frame with visual integrity intact.

Deep dive Q & A session. Troubleshoot real scenarios and potential solutions, live
and on-screen.
Nicholas Phelps, president and founder of e-on software, will join Dax for this
session.
From the Instructor

Details about the class content
Read >>
Granularity in Nature (excerpt from the class)
Read
>>
Making of the Master Class Trailer
Read >>
The Master Class is designed around a rock solid platform of software that work
standalone, as well as within your existing pipelines, regardless of the primary
3D package.
Click a title to see details

Vue is the most efficient and advanced solution for creating, animating, and rendering
exceptionally rich and realistic natural environments in 3D. This potent program
offers professional CG artists a complete toolset that plugs into 3ds Max, Maya,
LightWave, Cinema 4D, and Softimage. With Vue's intuitive and production-oriented
layout, you can quickly enhance your production with lush EcoSystems of wind-swept
trees & plants, Spectral atmospheres, and detailed terrains in fully animated scenes.
Vue has been used in prominent feature films, such as - 2012, Australia, Avatar,
Clash of the Titans, Despicable Me, GI Joe – The Rise of the Cobra, Indiana Jones
4, Kung Fu Panda, Land of the Lost, Lovely Bones, Monster Vs Aliens, Pirates of
the Caribbean 2, Terminator 4, The Curious Case of Benjamin Button, The Spiderwick
Chronicles; and TV series including - Battlestar Galactica, Caprica, Smallville,
Stargate Atlantis, Stargate Continuum, and more.
Learn more about Vue at
www.e-onsoftware.com

World Machine is a powerful procedural terrain design software with unmatched natural
erosion and manipulation tools. Following a procedural graph approach similar to
Vue's Function Editor, it is a natural choice for Vue artists. World Machine excels
at large scale terrains that can support extreme amounts of detail, while its non-destructive
process allows the artist to modify the terrain at any level while preserving the
overall model.
The Vue-World Machine pipeline allows each software to feed the other's unique features
to create terrains that would not be possible in any other program. World Machine
has been used in a variety of feature films and realtime game engines.
Learn more about World Machine at
www.world-machine.com

Our Material Development Kit (MDK) empowers the user with endless possibilities
and superior control over color, shape, displacement, and texture. These smart tools
generate exacting granularity and texture, key ingredients to achieving dramatic
realism in digital nature. The MDK’s friendly intelligence also gives you the freedom
to focus on the desired end-results without getting bogged down by the math. You
make the design decisions, set your primary preferences, and all the interdependent
math calculations automatically and proportionately align themselves.
The complete MDK 1.0 showcases 16 MetaNodes distributed across 5 unprecedented components:
Tincture, LightBender, Supernoi, CrackMaker, and RockBreaker.
Learn more about the MDK
here
Please direct any questions to
info@quadspinner.com