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Master Class: Los Angeles - September 10, 2011

Here's your chance to get into the sold-out Master Class: Los Angeles with this Limited Edition DVD!


Go to the Limited Edition DVD page

More information on curriculum and class specifics below.


This video presentation was created using techniques covered in the Master Class.
All frames were rendered in HD under 10 minutes per frame.



Revered Vue expert, teacher, and author of Realism in Vue, Dax Pandhi will share his secrets and cutting-edge techniques on how to achieve photorealistic results in Vue. He will also reveal invaluable steps to reduce render times and budget challenges without compromising quality. In addition, Dax will open the floor to questions and real-work scenarios. We want you to leave with an arsenal of practical information, insights, and methods.

This advanced class is geared to dispel misconceptions about Vue that are commonly held in the industry, as well as address mistakes often made. The material will help studios optimize creative direction and technical resources, empowering both the artist and production team.

Our Master Class is highly recommended for matte painters, visual effects artists, 3D modelers, game/realtime designers, and environment & concept artists.

Seize this opportunity. Seating is limited.


Raising the Bar

Carefully crafted by Dax, the course content capitalizes on the proven, pioneering breakthroughs he made during thousands of trial hours in the software. The training is results-oriented. All presentation topics and techniques have been prepared with large scale productions in mind.

Participating in this one-day intensive will give you an edge in every way - boosting your wellspring of creativity, technical mastery, and efficiency.

e-on softwareWe are also pleased to announce that Nicholas Phelps, president and founder of e-on software, and the father of Vue, will be there to talk with you and present a sneak preview of e-on's upcoming products for atmospheres and plants.


World MachineFurther, we are delighted that Stephen Schmitt, founder and creator of World Machine, will be in attendance at the Master Class. This is a rare opportunity to meet him and learn more about the dynamic synergy between his effective software and Vue’s potent platform.



"Gearing up for the next big Battlestar Galactica project, 'Blood And Chrome', I went looking for a Vue artist that would help us to raise the bar when creating planetary environments. It didn't take long to realize that the best guy on the planet is Dax Pandhi. His understanding of real world environments and terrains blows the doors off of anyone I've ever seen. The guy is simply amazing. He is a weapons grade talent."

Doug Drexler
VES, Emmy, and Academy Award winning artist




9.00 am - 5.00 pm | September 10, 2011 | Add to your calendar

Learning curve: Intermediate to Advanced
We recommend you have essential knowledge of Vue to prepare for the advanced processes presented in this class and to enhance your overall experience.

Click a title to see details

1. Vue and Nature: A Primer

Gain a fresh perspective on Vue by learning the delicate, almost invisible parallels between nature and the software. Explore examples gathered in the field on QuadSpinner Expeditions and understand how they can be recreated in Vue.

2. Terrains and HyperTerrains

Observe unique ways to create terrains in Vue that are expansive, detailed, yet blazingly fast to render. Integrate World Machine into your pipeline along with Vue to imbue your Procedurally generated terrains with incredibly dramatic erosion. Crosswire Vue and World Machine for superior materials and decreased terrain render times.

Further, take the original HyperTerrains technique, invented by Dax, and delve into brand new methods to build even greater, grander, and faster-rendering rock formations. Learn about the innovative HyperBlobs, a sister technology to HyperTerrains, and achieve granular terrains and rock creations unlike anything you have seen.

3. Atmospheric Realism

Take Vue’s atmosphere engine to new heights with these unprecedented atmospheric lighting techniques. See new procedural ways to color atmosphere, Godrays, and clouds to mimic nature like no other software can. Work with Vue’s new advanced atmospherics and cloud control to create sophisticated scenes. Understand the subtle secrets of the Global Radiosity Lighting Model to make breathtakingly realistic natural environments.

4. Materials + EcoSystems

Dive into the heart of Vue to create superior fractal materials that save time and produce results that are closer to nature than any bitmaps – without sacrificing speed. Simplify the complexities of Vue's SmartGraph Function Editor to easily create any natural material. Learn how to power multi-level fractals for benchmark realism that cannot be achieved by hand.

Layer multiple plant species with separate population rules to create complex EcoSystems. Alter plant species for specific rendering scenarios. Use fractal distribution methods for vast terrain-encompassing EcoSystems that mirror nature's randomness and still uphold your creative vision.

5. The Economy of Natural Design

Learn a unique set of sophisticated techniques to lower production costs by generating more efficient results in less time, while maintaining visual quality. Dax explains Vue’s rendering eccentricities to showcase novel methods of scene creation, aimed specifically at faster renders. Find out how to expose various g-buffer and multipass layers for enhanced post-production.

Then take these techniques to their apex by getting full HD animation output at extremely low speeds. Compare examples that rendered at 40 minutes per frame with those that were radically reduced to 2 minutes per frame with visual integrity intact.

6. Q & A

Deep dive Q & A session. Troubleshoot real scenarios and potential solutions, live and on-screen.

Nicholas Phelps, president and founder of e-on software, will join Dax for this session.


From the Instructor

Details about the class content Read >>

Granularity in Nature (excerpt from the class) Read >>

Making of the Master Class Trailer Read >>







The Master Class is designed around a rock solid platform of software that work standalone, as well as within your existing pipelines, regardless of the primary 3D package.

Click a title to see details

Vue 9.5 Infinite/xStream

Vue is the most efficient and advanced solution for creating, animating, and rendering exceptionally rich and realistic natural environments in 3D. This potent program offers professional CG artists a complete toolset that plugs into 3ds Max, Maya, LightWave, Cinema 4D, and Softimage. With Vue's intuitive and production-oriented layout, you can quickly enhance your production with lush EcoSystems of wind-swept trees & plants, Spectral atmospheres, and detailed terrains in fully animated scenes.

Vue has been used in prominent feature films, such as - 2012, Australia, Avatar, Clash of the Titans, Despicable Me, GI Joe – The Rise of the Cobra, Indiana Jones 4, Kung Fu Panda, Land of the Lost, Lovely Bones, Monster Vs Aliens, Pirates of the Caribbean 2, Terminator 4, The Curious Case of Benjamin Button, The Spiderwick Chronicles; and TV series including - Battlestar Galactica, Caprica, Smallville, Stargate Atlantis, Stargate Continuum, and more.

Learn more about Vue at www.e-onsoftware.com

World Machine 2

World Machine is a powerful procedural terrain design software with unmatched natural erosion and manipulation tools. Following a procedural graph approach similar to Vue's Function Editor, it is a natural choice for Vue artists. World Machine excels at large scale terrains that can support extreme amounts of detail, while its non-destructive process allows the artist to modify the terrain at any level while preserving the overall model.

The Vue-World Machine pipeline allows each software to feed the other's unique features to create terrains that would not be possible in any other program. World Machine has been used in a variety of feature films and realtime game engines.

Learn more about World Machine at www.world-machine.com

QuadSpinner MDK

Our Material Development Kit (MDK) empowers the user with endless possibilities and superior control over color, shape, displacement, and texture. These smart tools generate exacting granularity and texture, key ingredients to achieving dramatic realism in digital nature. The MDK’s friendly intelligence also gives you the freedom to focus on the desired end-results without getting bogged down by the math. You make the design decisions, set your primary preferences, and all the interdependent math calculations automatically and proportionately align themselves.

The complete MDK 1.0 showcases 16 MetaNodes distributed across 5 unprecedented components: Tincture, LightBender, Supernoi, CrackMaker, and RockBreaker.

Learn more about the MDK here




Please direct any questions to info@quadspinner.com