ColorErosion™


ColorErosion does to color maps what erosion does to soil. It moves it with the physics of sedimentation, turning a color map - whether a SatMap or an actual bitmap - into a color simulation encompassing terrain and accentuating the nuanced mineral flows of the underlying terrain.

Layered texturing.


To combat "Combine fatigue", we created the Mixer node, a layer-based approach to blending multiple color maps.

Layer masking and reordering completely take away the complexities of a colorization node graph. You can setup individual color maps separately and pipe them into Mixer for compositing. Use convenience tools such as visual layer identification and built-in masking to simplify your workflow even further.

SatMaps™.


Our library of over 1400 color maps, derived from real satellite data, helps you colorize your terrains quickly without sacrificing realism.

This tech was originally pioneered by QuadSpinner for GeoGlyph in 2014, Gaea's latest iteration provides an extensive library covering all natural locations, giving you a vast playground for colorizing your terrains.

Data Maps.


Data Maps expose crucial details about your terrain that can be used to drive other processes or used for texturing. Height, Slope, Soil Occlusion, sun shadows across time, and many more.

Geological Maps.


Simulations emit extra data such as sedimentation, soil flow, fluvial details, wear and tear, snow depth, river flow direction, and many more. Each of these maps can be used for texturing or masking, and even driving other elements in external software.

Synth.


Synth can take bitmaps – photographs, concept sketches, snippets from maps, anything! – and turn that into a lookup map or color gradient. You can use this high-fidelity color data to texturize your terrains and make sure your color matches exactly what you need.

Weathering.


Weathering is a special node that uses geological equivalents of highlights and shadows to accentuate your terrains and endow them with character.

It mimics efflorescence in stones where salt (calcium or lime) leaches out from the stone through moisture, as well as discoloration caused by general weathering.

LightX Renderer.


The world's most accurate heightfield renderer LightX lets you use high-precision rendering to create a fully realized render that you can use for direct application on your object. This specialized heightfield renderer is optimized to showcase details in ways that polygon-based renderers may not be able to.

Featuring raytraced AO, soft-shadows for even sub-pixel features, and a built-in atmospheric system, LightX is a very powerful tool. You can access all render passes such as light diffusion, ambient occlusion, shadows, and more.

You can bake the entire rendered look to bitmap and load it on an unlit shader in your target application. In this image you can see such a texture loaded on a large terrain.

Cartography.


Gaea’s unique Cartography tools let you create simple or elaborate maps from your terrain with a single node. Control contours, influence of water features, colorization, and more within a single space.

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