A landmark release focused on stability and artist workflows. It introduced a rebuilt Mixer, the powerful Aperture node, and major UI improvements, while tightening Unreal Engine integration. Over 100 fixes and quality-of-life upgrades made terrain creation smoother and more reliable than ever.
A bold expansion with Regions for layered world-building, new nodes like Lichtenberg and WaterColor, mesh import, batch builds, and streamlined mesh export workflows. Polished, feature-rich, and packed with fixes, 2.1 empowers artists to design even more complex, realistic terrains with ease.
A massive update adding new nodes like Glacier, Distress, IceFloe, and Snowfield to expand creative control. Erosion_2 gets a major upgrade with Selective Precipitation and Orographic Erosion controls. Existing nodes saw big upgrades—Crater performance, ColorErosion diffusion. Workflow got smoother with improved autosaves, 30 new example files, better UI alignment, and Artifact Explorer. Command-line licensing saw new options. Under the hood: major cache, bake, and freeze rewrites, improved determinism on GPU, and faster UI responsiveness. Over 70 critical fixes further sharpened stability and reliability.
TBD