THE ULTIMATE PROCEDURAL TERRAIN GENERATION SUITE
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  • Graph-based design experience
  • Best-in-class Erosion system
  • Specialized Look Dev tools
  • Procedural color synthesis
  • Artist-friendly tools & environment
  • Satellite data support
  • Universal export options
  • CLI Automation

Download FREE Community Edition

Commercial Use allowed

Created Exclusively for Windows®

What's new in Gaea 1.2?

Unparalleled Realism
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The procedural nature of Gaea delivers infinite possibilities and realism never seen in digital terrains. First of their kind erosive processes can turn any shape into a believable, exquisitely detailed terrain.

Gaea's simplicity to create is an artist's dream. Hand draw mountains, utilize terrain primitives, import real world data, or intermix all.

The non-destructive, adaptive workflow lets you create once and apply anywhere. You can finetune any part of the terrain and retain total control, whether modifying the shape or parts of the process.

Gaea is one of the most intuitive, user-friendly programs I've come across.

It makes concepting complex, highly detailed terrains a very fluid process - a critical advantage during demanding production timeframes for film and television.
Andrew Reeder
Concept Artist
Avengers: Infinity War, Captain America: Civil War

Procedural Workflow
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Gaea is easy to use and adapts itself to your needs. You do not have to be a node expert! Multiple graph conveniences help you break down complex graphs and freely follow your muse.

You can finetune erosion with meticulous control through Erosion Studio's landmark sculpting.

Gaea is crushingly fast,
speaks to all the other 3D applications,
and has proven itself indispensable
as a terrain creating tool.
Kyle Toucher
Senior Visual Effects Artist
Battlestar Galactica, Caprica

Complex Color Synthesis
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Gaea's color production is the best in the business. Generate detailed data from synthetic or real terrains. Utilize our vast collection of real world SatMaps to colorize your terrains. You will never need to create your own gradient. You can also use data maps to direct processes or color synthesis. Procedural textures can be used as-is or to drive game engine splat maps.

Gaea's terrain render engine is the world's first for high quality viewport usage and light baking.

Gaea has been a complete game changer for me.

It has given me control over creating extremely detailed terrains with minimal turn around time
and results that are far superior to other tools.

I can truly say that the time I spend in Gaea has become my favourite part of the process.
Rasha Shalaby
Lead Environment Artist
The Mill


Respawn Studios' Environment Artist Hanhee Lee talks Star Wars Jedi: Fallen Order and more.



Instant Biomes
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Data Maps - such as soil, water flow, occlusion, rock map, etc. - can create masks and influences in concert with the terrain shape. Data Maps can be added at any point in the graph, unlike other methods which restrict you to the data output of the Erosion process.

When you create biomes powered by Data Maps, you can switch between biome types, change influences, and even adapt the biome to a completely different terrain. Data Maps can be exported for use in other applications, such as Houdini.

The upcoming Arboreal Nodes will make believable distant forests. You can render these forests with Gaea's terrain renderer to retain pixel-perfect shadow simulation. This will provide a higher level of realism for distant objects in games and matte paintings.

Gaea saved me a lot of time to create the desired, unique looks I was going for. With so many features and nodes, it doesn't produce that generic look!
Hanhee Lee
Environment Artist
Star Wars Jedi: Fallen Order, Shadow of War

Design to Adapt
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Gaea's flexible workflow and facilities adapt to suit your project's circumstances and requirements. Even when producing the final output, Render nodes let you go from basic coloration to realistic lighting to cartographical style in seconds without compromising your existing graph.

Create photorealistic lighting using the first-of-its-kind terrain renderer and bake it into your color output. This can save you a lot of render power whether in a realtime engine or an offline renderer.

You can even influence your terrain's structure with Render nodes. For example, you can use the realistic shadow output from the Light node to affect snow melt.

Gaea replaced every terrain creator in my toolbox. I used to spend hours massaging designs, but with Gaea I achieve the target results in minutes.  
Conrad Allan
CEO, MATTEPAINT
Senior Matte Painter: Game of Thrones, Logan, Lost in Space

Universal Export
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Gaea provides universal export and format support with 32-bit EXR, OBJ, FBX, and more. You can generate multiple variations, automate builds, and integrate into any part of your pipeline. The Build Stack organizes and analyzes your builds. You can also integrate it with source control.

Gaea can interact with any other software through a simple command line interface (CLI), or use bridges to connect to other platforms, like Houdini.



WATCH VIDEO

Unparalleled Realism

The procedural nature of Gaea delivers infinite possibilities and realism never seen in digital terrains. First of their kind erosive processes can turn any shape into a believable, exquisitely detailed terrain.

Gaea's simplicity to create is an artist's dream. Hand draw mountains, utilize terrain primitives, import real world data, or intermix all.

The non-destructive, adaptive workflow lets you create once and apply anywhere. You can finetune any part of the terrain and retain total control, whether modifying the shape or parts of the process.

Procedural Workflow

Gaea is easy to use and adapts itself to your needs. You do not have to be a node expert! Multiple graph conveniences help you break down complex graphs and freely follow your muse.

You can finetune erosion with meticulous control through Erosion Studio's landmark sculpting.

Complex Color Synthesis

Gaea's color production is the best in the business. Generate detailed data from synthetic or real terrains. Utilize our vast collection of real world SatMaps to colorize your terrains. You will never need to create your own gradient. You can also use data maps to direct processes or color synthesis. Procedural textures can be used as-is or to drive game engine splat maps.

Gaea's terrain render engine is the world's first for high quality viewport usage and light baking.

Instant Biomes

Data Maps - such as soil, water flow, occlusion, rock map, etc. - can create masks and influences in concert with the terrain shape. Data Maps can be added at any point in the graph, unlike other methods which restrict you to the data output of the Erosion process.

When you create biomes powered by Data Maps, you can switch between biome types, change influences, and even adapt the biome to a completely different terrain. Data Maps can be exported for use in other applications, such as Houdini.

The upcoming Arboreal Nodes will make believable distant forests. You can render these forests with Gaea's terrain renderer to retain pixel-perfect shadow simulation. This will provide a higher level of realism for distant objects in games and matte paintings.

Designed to Adapt

Gaea's flexible workflow and facilities adapt to suit your project's circumstances and requirements. Even when producing the final output, Render nodes let you go from basic coloration to realistic lighting to cartographical style in seconds without compromising your existing graph.

Create photorealistic lighting using the first-of-its-kind terrain renderer and bake it into your color output. This can save you a lot of render power whether in a realtime engine or an offline renderer.

You can even influence your terrain's structure with Render nodes. For example, you can use the realistic shadow output from the Light node to affect snow melt.

Universal Export

Gaea provides universal export and format support with 32-bit EXR, OBJ, FBX, and more. You can generate multiple variations, automate builds, and integrate into any part of your pipeline. The Build Stack organizes, analyzes, and even assimilates your source control.

Gaea can function/harmonize with any other software through a simple command line interface (CLI), or use bridges to connect to other platforms, like Houdini.