Previous Changelogs / Release Notes
Gaea 2.2.0.3
Gaea Changelog – Major Update
Welcome to Gaea 2.2. This is a signficant step forward in Gaea 2.0's journey. Gaea 2.2 includes a major upgrade for Erosion_2, Ice nodes, several new nodes, 20+ improvements to existing nodes, many key workflow enhancements, and over 100 bug fixes and stability updates.
IMPORTANT: See NOTES for Breaking Changes.
Read more at https://blog.quadspinner.com/gaea-2-2-released/
New in 2.2.0.3
- Mixer: Layer colors are now randomized on each new pass.
- Network improvements for Classroom licenses.
- Dusting: New Peaks and Strength controls.
- Start Window Search: Enter full path to open file.
- New example project: Arenal Volcano
- FIX: Transform gizmo was behaving incorrectly.
- FIX: File should not fail when unspecified.
- FIX: Tiled Builds could fail in rare conditions.
- FIX: Some example files has minor issues.
- FIX: Renderer would not reset when creating a new file.
- Several internal fixes for better stability.
New in 2.2.0.2
- Allow saving current build cache as build output.
- Pixelate now has Autosize and Antaliasing options.
- Added UDIM file naming support for Tiled Builds.
- Warning for older files with corrupted elements.
Fixes in 2.2.0.2
- FIX: Crucial fix for Tiled Builds that affected some users.
- FIX: Shrubs was not available for some users.
- FIX: Trees' Random was not behaving properly.
- FIX: Bad paths in Custom Paths could crash Gaea.
- FIX: Improved notifications for SwarmHost.
- FIX: SwarmHost did not work for Gaea Professional.
- FIX: Markdown links did not work.
- FIX: Setting the same resolution again should not force a rebuild.
- FIX: Silent argument was not honored in some instances.
- FIX: Improved recovery of obsolete Save Definitions in older files.
New in 2.2.0.1
- New Geographic lighting mode for LightX node.
- FIX: Options dialog could crash if options were corrupted.
- FIX: Examples Files could not be used properly in a write-protected folder.
- FIX: Rivers could create incorrect surface.
- FIX: Mesher incorrectly mentioned MeshWarp and not TextureBaker.
- FIX: Tile Suffix was not honored.
- FIX: SwarmHost should not handle file errors silently.
- FIX: Range Sliders would not reset to node's default values.
- FIX: Outcrops default values were incorrect when reset.
- FIX: Presets could cause a crash if saved in all lowercase name.
- FIX: Gizmos for several nodes would behave incorrecty.
- FIX: Duplicated nodes could incorrectly share Save Definitions.
- FIX: Added SaveDefinition de-coupling code for safety.
- FIX: Build filename did not save on TAB.
- FIX: Build Swarm did not show proper error if path could not be built.
- FIX: Show proper error message if Gaea 1 key is loaded.
- FIX: Show warning if there are duplicate build filenames.
- FIX: Setup should download newer .NET 8 distribution.
Breaking Changes
The following nodes may not be fully backward compatible with Gaea 2.1 or earlier builds.
- Trees
- Cellular3D
- Debris
- ThermalShaper (minor variance in results)
It is highly recommended that if you migrate an active project from Gaea 2.1 to 2.2, that you make a backup first and ensure all your nodes are behaving properly.
Gaea will attempt to create a Recovery copy in the Autosave folder for disaster recovery, but you should still keep a manual backup copy just in case.